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Graphics: Fixed a crash when a RenderTexture is created using MSAA with random write flag which is an invalid combination. Graphics: Fix to RenderTexture.format not returning correct values in the case of RenderTextureFormat.Depth and RenderTextureFormat.Shadow GI: Prevents the GPULM from falling back to CPULM when toggling lights during a bake. GI: Fix missing indirect lighting when using Enlighten Realtime GI in HDRP Player GI: Fix issue with GPU Lightmapper falling back to CPU Lightmapper upon a rebake. This has already been backported to older releases and will not be mentioned in final notes.ĭX12: Fixed flickering issue on mesh particles.Įditor: Fix cursor hide in Linux playmode.Įditor: Fix that Avatar Stage editing closes on clicking anywhere in the Scene view or Hierarchy when using 2 Inspector windows.Įditor: Fix that selecting "Name" or "Type" in Hierarchy search bar dropdown does not change the search filter.Įditor: Fixed a regression in where users could no longer assign a Render Texture to the light cookie widget in the UI.Įditor: Fixed an edge case where removing and re-adding a sub asset would cause the local file id of the object to change unnecessarily.Įditor: If Adb is not able to make the file editable, we make it writable using OS functionĮditor: Prefab object selection performance issue resolved. ![]() Savage xr scrpt commands upgrade#See the upgrade guide for compatibility options and how assets are upgraded.Īnimation: Fixed animation clip name to not be removed when clip asset is overwrittenĪsset Pipeline: Fixed issue with asset reference getting lost, if asset is modified and domain reload is done in the same refresh.ĭocumentation: Fixed incorrect measurement units for ArticulationDrive.forceLimit. URP: URP will no longer render via an intermediate texture unless actively required by a Renderer Feature. Terrain: Updates the version of Terrain Tools included the Package Manager to 4.0.3. Package: Released Localization package 1.0.3
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