![]() Oldschool runescape magic calculator mage training arena free#We're going to assume at peak efficiency, you'll get 10 alchs in per rotation, or 15 alchs per minuteĪverage Nature Runes Saved from Free Items Our goal is to alchemize the items that are 30 coins eachįree items can appear in consecutive rotationsĪn item will never be the same value after a rotationĪlchemy takes 5 ticks, or 3 seconds to cast Considering that items can never be the same consecutive value, this means we can assume there is a chance of consuming no nature runes. We can assume that a free item will occur 1 out of 3 rotations. In a sample of 212, 42.2-second rotations, 72 of them had free items. The Alchemy room has 5 items that rotate every 42.2 seconds. This allows you to alch while moving between deposit boxes. It's a good strategy to carry 2 of each item in your inventory for when the items rotate stations. Our goal in the alchemy room is to alchemize the items that have the most value, purely for efficiency. You are using staves that provide free elemental runes. You're being efficient in the Graveyard room. ![]() Your goal is to get your item(s) as quick as possible. You're somewhat familiar with the mechanics of the Mage Training Arena. **Will likely require less Nature Runes (since you'll be healing with other food), and time will be a bit longer Most players will likely be around 60-75% efficiency in consideration of time averages. This means these figures are based off of a player following the strategies mentioned, and being near tick perfect. These averages assume you have average luck, and are playing at peak efficiency. 45 Cosmic Runes (Max)Ħ.36 XP Per Enchantment Point At Lvl-1 EnchantĪverage Runes and Time Required For Each Item 43 Average Cosmic Runes Per Point At Lvl-1 Enchant. 13 Cosmic Runes (Max)ĩ.35 XP Per Enchant Point at Lvl-6 EnchantĢ,779.41 Enchant Points Per Hour At Lvl-1 Enchant (No Auto-Cast), 12 Average Cosmic Runes Per Point at Lvl-6 Enchant. TL DR This post is too long man, just tell me what I need to know.ģ.16 Nature Runes per Point (Average), 3.33 Nature Runes per Point (Max)Ģ4.10% Law Runes Saved (Average), 20.00% Law Runes Saved (Lowest)ġ86.74 Tele Room Points Per Hour (Average), 150.70 Tele Room Points Per Hour (Lowest)ġ.75 Law Runes Per Point (Average), 2.22 Law Runes Per Point (Max)ĩ9.35 XP Per Telekinetic Point (Average), 115.46 XP Per Telekinetic Point (Max)ġ8,550 XP/hour (Average), 17,400 XP/Hour (Lowest)Ģ2.00% Nature Runes Saved on Average Per CastĠ.94 Average Nature Runes Per Graveyard Point, 1.21 Per Point (Max)ĥ.00% Cosmic Runes Saved on Average Per Castġ0,191.18 Enchant Points Per Hour at Lvl-6 Enchant (No Auto-Cast) Maximum is theoretical (really emphasizing theoretical here), and would literally be the absolute worst outcome, but allows you to plan for the lower bounds of RNG. We're going to calculate the points earned on an average, and a maximum. This question is relative to the points required for each item, and also dependent on what spells you'll be casting (or what Magic level you are). So, how many runes do I need to get _, and how much XP will I get? There's also a great overall reference on the Wiki here. If you haven't seen it, it's a fantastic post. First, let me share that this post is inspired by u/Carnacra's post a few years ago. The hard part is that some of the numbers are dated or relative, and I found myself being just short or wayover on runes required for items. ![]() After spending quite a bit of time at the Mage Training Arena, I found myself wanting more information about efficiency and runes needed. ![]()
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