![]() ![]() Initially, the issue here was that positioning these lights wasn’t the most joyous of experiences. These include omni-directional lights, spotlights and area lights, as well as measured lights using the IES format. While KeyShot initially supported lighting drawn from the HDR environment, the team added in the ability to add additional lights into a scene in KeyShot 4. Similarly, there’s also a new widget available to help with the positioning of lights. That’s particularly useful when combined with the reworked Move dialogue box, which splits out each transformation type. While the position dialogue and move commands remain the same, there’s a new widget to help you move, rotate and scale assets more accurately. Next up is a new set of tools for moving assets in your scene. Once you’re done, hit the Exit Solo Mode button at the top of the screen and everything returns to normal. It then temporarily hides everything else, allowing you to focus on preparing that selection for rendering. Activating this mode from the right-click menu or using the S hotkey, the system isolates the part or selection of parts you have selected, without interfering with any other visibility/hide/show options you have defined. The first is Solo Mode – and this is one that I really like. There are a couple of points here that are worth detailing, as they’ll help when you find yourself deep in your visualisation workflows. Let’s kick things off with a look at updates to the ways users interact with KeyShot. As ever, a good place to start is with the more general updates that are applicable to all users. So let’s take a look at what KeyShot 10 brings to the party. The core of CAD-integrated workflows and physically-based rendering remains, but you’ll also now find complex material graph definitions for materials enhanced workflows for design variants and studio set-ups animation tools virtual reality and, of course, recently added support for computation on the GPU as well as the CPU. While the system was initially intended to help you get to your final render in the quickest time possible, using CPUcomputed, physically-based progressive rendering technology (particularly compared to general purpose visualisation tools such as 3ds Max or Cinema4D), it can now do far much more for you. KeyShot’s shift from a system built for creating quick renders from your 3D CAD data to something far more mature and sophisticated has been underway for a couple of years now. ![]() Al Dean reports on what’s new in release 10 #Materials keyshot updateBut the system is undergoing a complete overhaul, from GPU support to new animation tools, plus an update to RealCloth and new export options. KeyShot 10 – KeyShot has been around for over a decade now. ![]()
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